The Complete Guide to CS2 Shotgun & Machine Gun Skin Prices
How CS2 Shotgun & Machine Gun Pricing Works
Shotgun and machine gun skins follow the same rarity ladder as every other category, from Consumer Grade up through Covert, with wear and StatTrak status affecting price the usual way. What keeps most of this category's prices low is competitive relevance: shotguns are situational picks for a handful of specific angles and holds, and machine guns see even less use, since their weight and cost make them impractical outside a small set of niche strategies. That thin competitive demand keeps the price ceiling for most skins in this category well below what a rifle or pistol skin of the same rarity commands.
Shotgun & Machine Gun Names You Might Not Know
A few names in this category carry more history than players might expect. The XM1014 is still named for its original prototype designation, the real Benelli M4 Super 90 was tested by the US military under that exact "X" prefix before being formally adopted (and renamed to M1014, dropping the X) in 1999. The Negev takes its name from the Negev Desert in southern Israel, where its manufacturer is based. The M249 is the actual US military designation for the FN Minimi, adopted as the M249 Squad Automatic Weapon in 1984.
Shotgun & Machine Gun: Two Weapon Classes, One Category
Shotguns and machine guns play almost nothing alike: shotguns are cheap, close-range, situational picks, while machine guns are expensive, high-capacity weapons built around sustained fire. Despite that, Counter-Strike has grouped them into a single buy-menu category since Counter-Strike: Global Offensive. Earlier games kept five separate categories, Pistols, Shotguns, SMG, Rifles, and Machine Guns, and merging the last two into one "Heavy" tab was a menu-simplification decision made for the buy menu, not a reflection of how similarly the two weapon types actually play.
